Gaming Corps: Q3 2026
Gaming Corps delivers a net revenue of MSEK 29.2 for the third quarter of 2026, a growth of 130% compared to the same period 2025. Net loss was also strengthened, amounting to MSEK -2.6, an improvement by around 65% compared to the previous quarter.
This an english summary of Gaming Corps AB (publ) (the "Company" or "Gaming Corps") interim report for the third quarter of 2026. For the full report please see the official Swedish version available at: https://www.gamingcorps.com/corporate/investor-relations/
In the event of any discrepancies between the Swedish report and the English summary, the Swedish version shall prevail.
KEY FIGURES THIRD QUARTER 2026

In his latest shareholder letter, Juha Kauppinen, CEO of Gaming Corps AB, said net revenue for Q3 reached SEK 29.2 million, representing an increase of 130% compared with the same period last year and 38% compared with Q2 2026.
The company also continued to reduce its losses. Gaming Corps reported a net loss of SEK 2.6 million for Q3, representing an improvement of 65% compared with Q2 2026.
The results continue the momentum seen during the previous quarter and support the company’s strategy of increasing the commercial contribution from its proprietary game portfolio.
Gaming Corps released seven proprietary games during Q3 and is working towards an average of three new proprietary releases per month during Q4.
The company has also strengthened the way it communicates its future content pipeline to operators and the wider industry.
At the end of 2025, Gaming Corps began sharing its Product Roadmap well ahead of individual game releases, with the aim of increasing visibility and creating greater interest among leading industry stakeholders.
According to Kauppinen, the strategy is already producing positive results and will continue. Gaming Corps’ roadmap for Q4 2026 and Q1 2027 has also been published as part of the English summary of its Q3 report.
The company’s broader partnership strategy continues to develop alongside its content pipeline.
Gaming Corps recently announced agreements with major industry companies including Bally’s Intralot and Playtech, while also entering into a different type of collaboration with US-based PlayWin.
The PlayWin agreement gives Gaming Corps access to a broader range of artists and sports personalities, including prominent NHL legends, opening new opportunities to develop branded and personality-led gaming experiences.
Sports-related content is expected to play a particularly important role in Gaming Corps’ strategy for North America.
The company is currently establishing a new distribution infrastructure for the region through a third-party provider. Gaming Corps has negotiated what it describes as more favourable commercial terms under the new arrangement, with the objective of both accelerating access to regulated North American markets and improving margins.
At the same time, the supplier is engaged in discussions with several major US operators that have shown interest in its proprietary slot portfolio.
Another strategically important segment is national lotteries and state-controlled gaming operators.
Gaming Corps has recently signed new agreements with Loto-Québec, the provincial lottery operator in Québec, and Veikkaus, Finland’s state-owned gaming operator.
The company views both partnerships as significant additions to its distribution network.
In Canada, Gaming Corps reported encouraging early results following its entry into Ontario and is now preparing to expand further in Québec.
Its agreement with Loto-Québec gives the supplier immediate access to the province’s regulated gaming market, creating another important distribution channel for future releases.
Gaming Corps said it intends to continue pursuing relationships with lotteries and state-controlled operators, with both its portfolio and commercial team receiving a positive response during discussions with organisations in this segment.
According to Kauppinen, this interest demonstrates both the company’s development and growing market demand for Gaming Corps’ products.
The company is also strengthening its financial position.
Gaming Corps recently completed a directed share issue, which management says provides greater financial stability as the company continues its growth strategy.
Participants included members of the company’s management and Board alongside external investors with extensive experience in the iGaming sector.
Gaming Corps views this participation as a vote of confidence in both the company and its long-term potential.
The supplier is now finalising its strategy for 2027, with priorities including developing existing partnerships, securing new commercial opportunities and generating further returns from investments already made in products, distribution and market access.
Kauppinen also confirmed that October continued to deliver healthy growth, extending the positive momentum seen during Q3.
With a stronger financial foundation, expanding access to regulated markets and a faster proprietary game release schedule, Gaming Corps says it remains focused on its longer-term objective of reaching profitability.
“We are delivering strong growth, improving our results and strengthening our position in several strategically important markets,” Kauppinen said, as Gaming Corps enters the next stage of its commercial expansion.
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