Brazil sets up interministerial working group to regulate the country’s “Legal Framework for Games”
The Ministry of Culture has launched the GTI Games task force to draft implementation proposals for Law 14,852/2024, bringing finance, industry, justice, education, sport and other agencies into a single process that could reshape support rules for Brazil’s video-game and esports ecosystem.
Brazil’s Ministry of Culture (MinC) has formally installed an interministerial working group, the GTI Games, to develop proposals for regulating Law No. 14,852/2024 — the legislation that established Brazil’s legal framework for the electronic games industry. The group is coordinated by MinC’s Secretariat of Audiovisual (SAV) and is tasked with delivering a recommendations report to Culture Minister Margareth Menezes once its work is completed.
According to MinC, the GTI brings together a wide set of government actors — including the ministries of Finance, Justice and Public Security, Science, Technology and Innovation, Education, Sport, and Development, Industry, Trade and Services — alongside institutions such as Ancine, INPI and the Attorney General’s Office (AGU), plus industry representation from Abragames. Meetings are set to take place every two weeks, with the stated goal of improving the quality and consistency of the regulation package.
Law 14,852/2024 covers the full chain of the electronic games industry — including the manufacture, import, commercialization, development and commercial use of electronic games — and the government now appears focused on turning the framework into operational rules that can be applied across culture, innovation, education and sport policies.
For Brazil’s esports and games stakeholders, the key signal is that implementation is moving from principle to execution: the scope of the GTI suggests the next steps may touch everything from IP and financing tools to industry development priorities, with a cross-government structure designed to keep policy aligned rather than fragmented.
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